
Showing posts with label DnM. Show all posts
Showing posts with label DnM. Show all posts
Thursday, 8 September 2011
Dusty Hat

Wednesday, 10 November 2010
Canopic Jar

Here is a picture of the model sheet for Musty's canopic jar (Duamutef).
When a body was preserved as a mummy, the internal organs were taken out quickly after death, as they would rot. All the same, the ancient Egyptians believed that it was important to preserve them alongside the mummified body. The heart, the 'seat of understanding', was left in place. The liver, lungs, stomach and intestines were placed in four different containers.
The wooden lids of these jars represent the Sons of Horus, four minor gods who protected the organs that they contained. They are: the falcon-headed Qebhsenuef (intestines); the jackal-headed Duamutef (the stomach); the baboon-headed Hapy (the lungs), and the human-headed Imsety (the liver). These were named 'canopic' jars by modern Egyptologists.
There, bet you didn't think you were going to get a bout of knowledge today did you?
Tuesday, 26 October 2010
More Designs
Tuesday, 5 October 2010
Dusty's Car

Tuesday, 28 September 2010
Rusty Collar
Thursday, 1 July 2010
A Dusty and Musty T-shirt
Thursday, 10 June 2010
Line Test

When we did the series we animated it in Flash.
Wednesday, 24 March 2010
Blown up pieces everywhere!

Monday, 1 March 2010
A Turn Around

Friday, 19 February 2010
Musty swings

Monday, 15 February 2010
A Turn Around

Here is a turnaround from the character called Dusty. It was from a series we did for the Consortium of Gentlemen and HIT. This is the Flash model we built giving the animators as much assets as possible. In an average scene the animators could possibly use all the body pieces already drawn but if there was a big action scene then they would most likely have to redraw the body to get the motion of movement looking lovely. 9 times out of 10 though the animators would use the head Flash model so the characters would look more 'on model' as possible.
In each head symbol was full lip sync mouth shapes to use which also helped the animators. Basically we always use Flash as a tool and use traditional 'paper' 2d animation skills when possible.
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