Wednesday, 31 March 2010
Working out a title seq
Here are some interesting pic's I found for the Playbus/Playdays title seq. One of the initial thumbnail boards and a quick breakdown note for the Music. You can see it here.
Tuesday, 30 March 2010
New Headers
Morning. New headers added for our web site (the last 5 on the picture). Will they appear for you?
Also has anyone got over 20 for the game yet? Click here
Also has anyone got over 20 for the game yet? Click here
Labels:
Pedro and Frankensheep,
Story Train,
website
Monday, 29 March 2010
Corporate video!
Friday, 26 March 2010
Thursday, 25 March 2010
Mr Phils Thinking Sketches
Wednesday, 24 March 2010
Blown up pieces everywhere!
Morning. So here is a pic of Musty and all his parts. You can see on the right how many levels he was made up of. His mouths at the bottom were just the forward happy mouths set. He had a happy, sad and neutral set for each head position. If you note he couldnt be flipped or left arm used for right arm due to his bandage and colours. Mr Tom did a lovely job sorting out the initial mechanics of this series. He did a lot of the library work.
Tuesday, 23 March 2010
Log Chart
Here is a Magical Green Screen Log. Mr Paul wanted to make sure that between him and Mr Ray and myself we know where we are with the green screen sections for StoryTrain. Mr Paul and Mr Ray do the compositing and rendering and put into Avid, then the rubbish coloured pen scribbles on the chart are when I have edited the sound with the green screen on Avid.
Oh and look! It's tea stained! I would like to take this opportunity to make it be known that Mr Paul was in no way responsible for spilling the tea.
Oh and look! It's tea stained! I would like to take this opportunity to make it be known that Mr Paul was in no way responsible for spilling the tea.
Monday, 22 March 2010
Two overlays of the same BG
Friday, 19 March 2010
Thursday, 18 March 2010
Pedro and Frankensheep
Wednesday, 17 March 2010
Stuff and things
Tuesday, 16 March 2010
Monday, 15 March 2010
Lots of Mouths on a Monday
Good Monday to you all. Here are two mouth shape sheets for Rubbish. You can see one of the sheets is 1 of 5 and the other is a Biker Mouth sheet for when Rubbish was being 'hard' so he spoke out of the side of his mouth. A lot of detail here but you need to give the animators as much as possible so the character remains consistent.
Friday, 12 March 2010
Another sketch
Here is another Mr Curtis sketch for some BG's. This time it's for 'The Big Foot Burglar' episode of Franks Cat.
If you look at a previous post under the Franks Cat tab you will see the finished version of Bigtop's Bedroom.
If you look at a previous post under the Franks Cat tab you will see the finished version of Bigtop's Bedroom.
Thursday, 11 March 2010
BonBons Shop
Here is an interior sketch for Madame BonBons shop from Franks Cat by Mr Curtis. He would do all the initial sketches for new props, characters or locations for each episode from the script. The section inside BonBons shop was eventually cut and just a quick scene outside her shop where she pushes the last hay bale out of a window ended up being used. But I like the drawing.
Wednesday, 10 March 2010
Lots of men
Tuesday, 9 March 2010
Sketches!
Monday, 8 March 2010
A country view
Friday, 5 March 2010
A dramatic board
Thursday, 4 March 2010
Wednesday, 3 March 2010
Mice and Birds
Here is a model sheet for the mice and birds from the Rubbish King of the Jumble series.
Tuesday, 2 March 2010
Character Design
This picture shows the group of characters we did for a short for Oxford University Press. It was Aladdin, in case you didn't realise. They were all animated in 2D. They are all to scale too, I like the little girl. It would have been better to show you them all in colour but it would have been coloured in Animo and I'm not sure where it is at the moment. It's hiding.
Monday, 1 March 2010
A Turn Around
Here is a turn around for Musty who is built in Flash. He is from the series Dusty and Musty we did for HIT which was initially intended to be 2D traditional but we animated it in Flash in the end as the characters were so complicated. It meant we could get away with a certain amount of reuse whilst still approaching it with 2D traditional practices.
Subscribe to:
Posts (Atom)